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![]() # game / perf / custom (in that case, configuration is read from hud_custom) Roughly in order of performance required:Įnvironment values can be added to the global.hud_custom key in nf, each value separated by a \n. Additional titles/systems not mentioned here can be included if you feel they are relevant to the performance of the hardware (or you just happen to have already installed instead). For instance, if a system runs full-speed for both the low-end and high-end titles, only the high-end title needs to be mentioned. Feel free to exclude systems/titles that don't offer much information. It's recommended to take one or two titles from each tier of “DEMANDING” level, resulting in a benchmarking table that contains five to eight games total. Take this list as all the available suggested titles for benchmarking. ![]() It is suitable to notate just the system variation you benchmarked (with exception to GameCube/Wii as they are nearly the same underlying system). Systems less demanding than SNES are considered to be low-requirement enough that pretty much all x86_64 machines can run them at full-speed. For this, games that are both low/high-end while still being relatively well-known have been selected. The point of this list isn't to be exhaustive, but to be representative of the rough lower and upper bounds of an emulated system's capabilities. Write themes for batocera-emulationstation.Redirect upgrades from any board to my own builds.Latency reduction and optimizing performance.Raspberry Pi: Add power buttons/switches. ![]() Sync files across multiple devices (Syncthing).PCman built-in file manager (for Xorg-powered devices).
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